Chapter 3. Game Mechanics, Dynamics, and Aesthetics

Bohyun Kim

Abstract


Chapter 3 of Library Technology Reports (vol. 51, no. 2), “Understanding Gamification,” takes a close look at game design elements in order to understand better how gamification works. While common elements in gamification such as points, badges, feedback, levels, and achievement are often recognized and included as part of the account of gamification, not all of those elements function at the same level of abstraction. This chapter discusses the MDA framework, which breaks down a game designer’s design process into three parts: (1) mechanics, (2) dynamics, and (3) aesthetics. The MDA framework enables us to understand how game mechanics, dynamics, and aesthetics differ from one another and how they work together to create the overall gameful experience for users. This understanding can be of great help in designing one’s own gamification.


Full Text:

HTML PDF

References


Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke, “From Game Design Elements to Gamefulness: Defining ‘Gamification,’” in Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (New York: Association for Computing Machinery, 2011), 13, doi:10.1145/2181037.2181040.

“Game Mechanics,” Gamification Wiki, Badgeville website, accessed November 3, 2014, http://badgeville.com/wiki/Game_Mechanics.

“Game Mechanics Types,” Gamification Wiki, Badgeville website, accessed November 3, 2014, http://badgeville.com/wiki/Game_Mechanics/Types.

Seth Priebatsch, “Welcome to the Decade of Games,” HBR Blog Network, Harvard Business Review, September 9, 2010, http://blogs.hbr.org/cs/2010/09/welcome_to_the_decade_of_games.html.

Erick Schonfeld, “SCVNGR’s Secret Game Mechanics Playdeck,” TechCrunch, August 25, 2010, http://techcrunch.com/2010/08/25/scvngr-game-mechanics.

Fiona Fui-Hoon Nah, Qing Zeng, Venkata Rajasekhar Telaprolu, Abhishek Padmanabhuni Ayyappa, and Brenda Eschenbrenner, “Gamification of Education: A Review of Literature,” in HCI in Business: First International Conference, HCIB 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22–27, 2014, Proceedings, edited by Fiona Fui-Hoon Nah, 401–9, Lecture Notes in Computer Science 8527 (Cham, Switzerland: Springer International Publishing, 2014), doi:10.1007/978-3-319-07293-7_39.

Robin Hunicke, Marc Leblanc, and Robert Zubek, “MDA: A Formal Approach to Game Design and Game Research,” in Proceedings of the Challenges in Games AI Workshop, Nineteenth National Conference of Artificial Intelligence (San Jose, CA: AAAI Press, 2004), 2.

Andrzej Marczewski, Gamification: A Simple Introduction and a Bit More, 2nd ed. (self-published on Amazon Digital Services, 2013), Kindle edition, Loc 1119 of 1798.


Refbacks

  • There are currently no refbacks.


Published by ALA TechSource, an imprint of the American Library Association.
Copyright Statement | ALA Privacy Policy