Levine, Jenny
-
Number 3 / April 2008 - Articles
Chapter 2: Broadening Our Definition of Gaming: Tabletop Games
Abstract PDF HTML -
Number 3 / April 2008 - Articles
Appendix C: Rules for Dewey Dare
Abstract PDF HTML -
Number 3 / April 2008 - Articles
Chapter 6: Looking to the Future
Abstract PDF HTML -
Number 3 / April 2008 - Articles
Appendix B: Contact Information for Case Studies
Abstract PDF HTML -
Number 3 / April 2008 - Articles
Chapter 1: Introduction
Abstract PDF HTML -
Number 3 / April 2008 - Articles
Chapter 4: Broadening the Audience for Gaming in Libraries
Abstract PDF HTML -
Number 3 / April 2008 - Articles
Appendices: Appendix A Board Game Recommendations
Abstract PDF HTML -
Number 3 / April 2008 - Articles
Chapter 3: Broadening Our Definition of Gaming: Big Games
Abstract PDF HTML -
Number 3 / April 2008 - Articles
Chapter 5: Broadening Gaming Services in Libraries
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Chapter 8: Conclusion What Librarians Can Learn from Gamers
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Chapter 6: Case Studies: Public Libraries
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Chapter 4: Case Studies: School Libraries
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Chapter 7: Future Intersections
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Chapter 9: Bibliography and Resources
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Chapter 3: Gaming Setups Common in Libraries
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Chapter 1: Why Gaming?
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Introduction
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Chapter 5: Case Studies: Academic Libraries
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Appendixes
Abstract PDF HTML -
Number 5 / September-October 2006 - Articles
Chapter 2: The Gaming Generation
Abstract PDF HTML -
Number 5 / July 2009 - Articles
Appendix B: Contact Information for Case Studies
Abstract PDF HTML -
Number 5 / July 2009 - Articles
Chapter 2: Lessons We've Learned from Society
Abstract PDF HTML -
Number 5 / July 2009 - Articles
Chapter 3: Libraries, Videogames, and Civic Engagement
Abstract PDF HTML -
Number 5 / July 2009 - Articles
Chapter 4: A Powerful Draw Beyond Youth Culture
Abstract PDF HTML -
Number 5 / July 2009 - Articles
Chapter 5: The Benefits of a Planned Approach
Abstract PDF HTML -
Number 5 / July 2009 - Articles
Chapter 7: Conclusion: Finding More Lessons
Abstract PDF HTML -
Number 5 / July 2009 - Articles
Chapter 1: Introduction
Abstract PDF HTML -
Number 5 / July 2009 - Articles
Appendix A: Additional Materials
Abstract PDF HTML -
Number 5 / July 2009 - Articles
Chapter: 6 Gaming as Fundraiser
Abstract PDF HTML
Published by ALA TechSource, an imprint of the American Library Association.
Copyright Statement | ALA Privacy Policy
Copyright Statement | ALA Privacy Policy