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Chapter 2. Incorporating Virtual and Augmented Reality in Libraries

Hannah Pope


Chapter 2 of Library Technology Reports (vol. 54, no. 6), “Introduction to Virtual and Augmented Reality”

Chapter 2 of this issue of Library Technology Reports (vol. 54, no. 6), “VAR in Libraries,” discusses the use of virtual and augmented reality in libraries and how these technologies are being used to enhance patron learning. VAR technologies are becoming prevalent in many different types of libraries, though the uses differ depending on user base, and this chapter looks at these applications and the anticipated future of VAR within libraries.

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Sarah Howard, Kevin Serpanchy, and Kim Lewin, “Virtual Reality Content for Higher Education Curriculum” (presentation at VALA, February 13–15, 2018, Melbourne, Australia),

American Library Association, The State of America’s Libraries 2018: A Report from the American Library Association, Kathy S. Rosa, ed. 2018,

Matt Swider, “HTC Vive Vs Oculus Rift: Which VR Headset is Better?” TechRadar, April 11, 2018,

Swider, “HTC Vive Vs. Oculus Rift”; VIVE website, accessed May 9, 2018,

“Google Cardboard,” Google VR, accessed June 6, 2018,

Bruce Massis, “Using Virtual and Augmented Reality in the Library,” New Library World 116, no. 11/12 (2015): 796–99,

“Virtual Reality Pictionary with John Boyega and Bella Thorne,” on The Tonight Show Starring Jimmy Fallon, NBC, YouTube video, 8:44, posted March 21, 2018,

Younghee Noh, “Imagining Library 4.0: Creating a Model for Future Libraries,” Journal of Academic Librarianship 41, no. 6 (November 2015): 786–97,


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